weatherless...................65.01300% balance.......................37.89169% offense.......................31.98643% voltturn......................19.05132% sand..........................17.74911% stall.........................10.54547% hyperoffense.................. 9.94503% rain.......................... 9.89761% semistall..................... 9.63137% hail.......................... 5.45656% sandstall..................... 4.47441% trickroom..................... 2.76950% sun........................... 2.26868% choice........................ 1.88409% hailoffense................... 1.31536% sunoffense.................... 0.68963% dragmag....................... 0.43235% multiweather.................. 0.37699% monotype...................... 0.30090% hailstall..................... 0.22868% gravity....................... 0.20353% rainoffense................... 0.17932% sandoffense................... 0.09005% tricksun...................... 0.05396% monopoison.................... 0.03936% monoice....................... 0.03350% monowater..................... 0.03236% monoelectric.................. 0.03151% monoflying.................... 0.03041% monosteel..................... 0.02882% monoghost..................... 0.02584% monopsychic................... 0.02475% sunstall...................... 0.01482% monobug....................... 0.01407% monofire...................... 0.01296% rainstall..................... 0.00971% monodragon.................... 0.00790% monoground.................... 0.00616% monodark...................... 0.00571% tricksand..................... 0.00522% monofighting.................. 0.00461% monofairy..................... 0.00306% tailwind...................... 0.00290% monorock...................... 0.00273% mononormal.................... 0.00270% trickhail..................... 0.00125% monograss..................... 0.00083% trickrain..................... 0.00020% trapper....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.267) -2.0|## |####### -1.0|########### |###################### 0.0|############################## |########################### +1.0|################## |####### +2.0|##### |###### +3.0|# more negative = more offensive, more positive = more stall one # = 0.73%