weatherless...................86.55745% offense.......................44.63645% balance.......................40.52962% hyperoffense.................. 7.56284% sun........................... 6.21634% semistall..................... 5.45332% monotype...................... 4.78007% rain.......................... 3.32136% sand.......................... 3.18671% trickroom..................... 2.78276% stall......................... 1.81777% hail.......................... 1.39138% mononormal.................... 0.69569% multiweather.................. 0.67325% monosteel..................... 0.56104% monopsychic................... 0.49372% monoghost..................... 0.40395% monofire...................... 0.40395% monoelectric.................. 0.38151% monodark...................... 0.31418% monowater..................... 0.29174% rainoffense................... 0.29174% choice........................ 0.29174% monoflying.................... 0.26930% monograss..................... 0.24686% tailwind...................... 0.24686% monoice....................... 0.22442% batonpass..................... 0.17953% monobug....................... 0.15709% monoground.................... 0.13465% monofighting.................. 0.11221% monofairy..................... 0.11221% sandoffense................... 0.08977% sunstall...................... 0.08977% monodragon.................... 0.08977% tricksun...................... 0.08977% rainstall..................... 0.08977% voltturn...................... 0.06732% monopoison.................... 0.06732% sunoffense.................... 0.04488% sandstall..................... 0.02244% monorock...................... 0.02244% hailoffense................... 0.02244% hailstall..................... 0.02244% Stalliness (mean: -0.018) |## -1.5|### |##### -1.0|########## |################# -0.5|##################### |####################### 0.0|############################## |######################## +0.5|#################### |############# +1.0|####### |#### +1.5|### |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.55%