weatherless...................86.80000% offense.......................43.74766% balance.......................42.21948% hyperoffense.................. 7.19551% sun........................... 6.52047% semistall..................... 5.09395% trickroom..................... 4.11963% monotype...................... 3.72887% rain.......................... 3.13594% sand.......................... 2.93045% stall......................... 1.74340% hail.......................... 1.27996% multiweather.................. 0.66682% mononormal.................... 0.55333% monoelectric.................. 0.36995% monopsychic................... 0.36287% monofire...................... 0.32130% tailwind...................... 0.31810% monosteel..................... 0.30415% monodark...................... 0.28120% rainoffense................... 0.27600% monoghost..................... 0.25184% monoflying.................... 0.22010% monowater..................... 0.21486% choice........................ 0.21016% monoice....................... 0.19570% monograss..................... 0.14941% monobug....................... 0.13365% monoground.................... 0.12109% monofairy..................... 0.12053% batonpass..................... 0.10773% rainstall..................... 0.10725% monofighting.................. 0.09879% tricksun...................... 0.09487% sandoffense................... 0.07105% voltturn...................... 0.06293% monopoison.................... 0.06073% monodragon.................... 0.05337% sunstall...................... 0.04060% sunoffense.................... 0.03013% monorock...................... 0.02275% sandstall..................... 0.02225% hailoffense................... 0.01761% hailstall..................... 0.01393% Stalliness (mean: -0.009) |# -1.5|## |#### -1.0|######### |################# -0.5|################## |#################### 0.0|############################## |######################### +0.5|#################### |########### +1.0|###### |#### +1.5|## |# +2.0|# | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.58%