weatherless...................61.23739% offense.......................45.45508% balance.......................32.47201% voltturn......................25.70153% sun...........................19.90956% rain..........................18.27840% hyperoffense..................14.44144% multiweather.................. 6.04179% semistall..................... 5.25484% sand.......................... 4.55084% hail.......................... 2.50597% stall......................... 2.37663% sunoffense.................... 2.07153% rainoffense................... 1.59956% monotype...................... 1.55216% choice........................ 1.03083% trickroom..................... 0.64970% sandstall..................... 0.28832% monoflying.................... 0.24882% rainstall..................... 0.24685% monograss..................... 0.17970% monoelectric.................. 0.17575% sunstall...................... 0.16391% monopoison.................... 0.15206% monodark...................... 0.13231% hailoffense................... 0.10664% monofighting.................. 0.10269% monopsychic................... 0.10170% monofire...................... 0.10170% tailwind...................... 0.09973% hailstall..................... 0.09973% monorock...................... 0.08491% monobug....................... 0.08294% monowater..................... 0.07504% monodragon.................... 0.07307% mononormal.................... 0.06418% monoghost..................... 0.05727% monosteel..................... 0.05529% sandoffense................... 0.05036% monoground.................... 0.04739% trickrain..................... 0.04542% tricksun...................... 0.04048% allweather.................... 0.03357% trapper....................... 0.02962% monofairy..................... 0.02765% dragmag....................... 0.02567% monoice....................... 0.02271% gravity....................... 0.01876% tricksand..................... 0.00790% trickhail..................... 0.00197% Stalliness (mean: -0.156) |# -2.0|# |### -1.5|####### |############## -1.0|################### |######################## -0.5|############################## |############################ 0.0|############################ |######################### +0.5|################## |############### +1.0|########## |###### +1.5|### |## +2.0|# |# +2.5| |# more negative = more offensive, more positive = more stall one # = 0.42%