weatherless...................59.61552% offense.......................40.20592% balance.......................37.59946% voltturn......................32.11113% rain..........................20.03795% sun...........................19.86425% hyperoffense..................12.96794% multiweather.................. 6.32629% semistall..................... 6.06294% sand.......................... 4.86033% stall......................... 3.16374% hail.......................... 2.49577% rainoffense................... 1.74584% sunoffense.................... 1.65620% monotype...................... 1.17015% choice........................ 0.88871% trickroom..................... 0.62329% sandstall..................... 0.37267% rainstall..................... 0.36681% sunstall...................... 0.21522% monopoison.................... 0.21095% monoflying.................... 0.18352% hailstall..................... 0.15350% monoelectric.................. 0.13105% monograss..................... 0.08385% monofighting.................. 0.07683% hailoffense................... 0.07371% monopsychic................... 0.07035% monodark...................... 0.06993% monorock...................... 0.06212% monobug....................... 0.06188% monowater..................... 0.05836% monodragon.................... 0.05204% monofire...................... 0.04720% monosteel..................... 0.04425% trickrain..................... 0.04320% allweather.................... 0.04298% tailwind...................... 0.03861% monoground.................... 0.03854% trapper....................... 0.03238% tricksun...................... 0.03159% sandoffense................... 0.02305% mononormal.................... 0.02131% monoice....................... 0.02013% gravity....................... 0.01549% monofairy..................... 0.00803% dragmag....................... 0.00786% monoghost..................... 0.00584% tricksand..................... 0.00199% trickhail..................... 0.00000% Stalliness (mean: -0.050) |# -2.0|# |### -1.5|####### |############# -1.0|################ |################### -0.5|########################## |########################## 0.0|############################## |########################### +0.5|##################### |################### +1.0|############# |###### +1.5|### |### +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.42%