weatherless...................56.87124% balance.......................44.16047% voltturn......................39.07774% offense.......................30.97436% rain..........................23.83718% sun...........................20.73579% hyperoffense..................13.15245% semistall..................... 7.69802% multiweather.................. 5.62627% stall......................... 4.01470% sand.......................... 3.46305% rainoffense................... 1.76908% sunoffense.................... 1.48181% hail.......................... 0.95628% rainstall..................... 0.63092% sandstall..................... 0.48134% trickroom..................... 0.43574% choice........................ 0.42026% sunstall...................... 0.36458% monotype...................... 0.31496% monopoison.................... 0.07762% hailstall..................... 0.05318% monosteel..................... 0.03341% monodark...................... 0.03139% monoflying.................... 0.02956% tricksun...................... 0.02738% monoice....................... 0.02655% monodragon.................... 0.02449% allweather.................... 0.02395% monoelectric.................. 0.02221% monofighting.................. 0.01814% hailoffense................... 0.01544% monorock...................... 0.01502% trickrain..................... 0.01337% monowater..................... 0.00968% monograss..................... 0.00960% monopsychic................... 0.00722% tailwind...................... 0.00711% monobug....................... 0.00610% monofire...................... 0.00465% gravity....................... 0.00419% monoground.................... 0.00271% sandoffense................... 0.00252% mononormal.................... 0.00181% tricksand..................... 0.00011% trapper....................... 0.00010% monofairy..................... 0.00005% dragmag....................... 0.00004% monoghost..................... 0.00001% trickhail..................... 0.00000% Stalliness (mean: 0.074) |## -2.0| |## -1.5|###### |############### -1.0|################# |############# -0.5|#################### |##################### 0.0|############################## |############################# +0.5|########################## |############################# +1.0|################ |######## +1.5|##### |### +2.0|## |## +2.5| |## more negative = more offensive, more positive = more stall one # = 0.40%