weatherless...................53.55954% balance.......................46.61036% voltturn......................40.39632% rain..........................24.57044% sun...........................23.44880% offense.......................20.92797% hyperoffense..................13.65956% semistall.....................11.78079% stall......................... 7.02132% multiweather.................. 5.86587% sand.......................... 3.87569% sandstall..................... 1.82155% sunoffense.................... 1.63631% rainstall..................... 1.60445% rainoffense................... 1.32108% hail.......................... 0.48486% trickroom..................... 0.40875% sunstall...................... 0.25602% choice........................ 0.10649% monotype...................... 0.03963% hailstall..................... 0.02202% monosteel..................... 0.01730% monodragon.................... 0.00876% tricksun...................... 0.00610% monodark...................... 0.00351% monoice....................... 0.00272% monoelectric.................. 0.00241% monograss..................... 0.00200% monopoison.................... 0.00126% hailoffense................... 0.00099% gravity....................... 0.00098% tailwind...................... 0.00079% monorock...................... 0.00078% monofighting.................. 0.00078% sandoffense................... 0.00058% monofire...................... 0.00051% trickrain..................... 0.00030% allweather.................... 0.00018% monoground.................... 0.00018% mononormal.................... 0.00015% monobug....................... 0.00012% monoflying.................... 0.00008% monopsychic................... 0.00003% monowater..................... 0.00003% tricksand..................... 0.00002% monofairy..................... 0.00000% monoghost..................... 0.00000% trapper....................... 0.00000% dragmag....................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.246) |## -2.0| |# -1.5|##### |################ -1.0|################# |######## -0.5|######## |########### 0.0|################## |####################### +0.5|############################## |########################## +1.0|###################### |########### +1.5|##### |##### +2.0|## |##### +2.5| |### more negative = more offensive, more positive = more stall one # = 0.45%