weatherless...................88.33094% offense.......................51.31516% balance.......................29.17516% hyperoffense..................14.60520% sun........................... 4.83274% voltturn...................... 3.78691% semistall..................... 3.63337% sand.......................... 3.33132% rain.......................... 3.25077% trickroom..................... 3.02172% stall......................... 1.27111% monotype...................... 0.96151% tricksun...................... 0.59025% choice........................ 0.49083% hail.......................... 0.40776% sandoffense................... 0.40273% sunoffense.................... 0.39895% rainoffense................... 0.29198% mononormal.................... 0.15857% multiweather.................. 0.15228% monoelectric.................. 0.14851% monodragon.................... 0.13592% dragmag....................... 0.12334% monograss..................... 0.12208% monofire...................... 0.09817% tricksand..................... 0.09439% monoflying.................... 0.08684% monowater..................... 0.07551% sandstall..................... 0.07425% gravity....................... 0.06670% monodark...................... 0.06418% tailwind...................... 0.05412% monofairy..................... 0.05412% monosteel..................... 0.05034% monopsychic................... 0.04153% monorock...................... 0.03272% trickrain..................... 0.02895% monoghost..................... 0.02895% monoice....................... 0.02265% monofighting.................. 0.02014% monoground.................... 0.02014% hailoffense................... 0.01888% monopoison.................... 0.01636% monobug....................... 0.01007% rainstall..................... 0.00503% sunstall...................... 0.00126% trickhail..................... 0.00126% Stalliness (mean: -0.247) -2.0|# |## -1.5|####### |############ -1.0|################### |######################## -0.5|############################# |############################## 0.0|######################### |##################### +0.5|############### |######### +1.0|###### |#### +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.48%