weatherless...................90.15650% offense.......................47.41258% balance.......................32.06022% hyperoffense..................11.26341% semistall..................... 7.79654% sun........................... 4.73195% trickroom..................... 4.52752% voltturn...................... 4.08351% sand.......................... 2.72410% rain.......................... 2.27928% stall......................... 1.46725% choice........................ 1.15776% tricksun...................... 0.71487% sandoffense................... 0.67647% dragmag....................... 0.34657% sunoffense.................... 0.27927% hail.......................... 0.23235% monotype...................... 0.14837% multiweather.................. 0.12419% rainoffense................... 0.06428% tricksand..................... 0.04617% tailwind...................... 0.04550% trickrain..................... 0.04130% gravity....................... 0.03339% rainstall..................... 0.03068% monowater..................... 0.02980% monodragon.................... 0.02802% monodark...................... 0.02322% monoelectric.................. 0.01999% sandstall..................... 0.01474% monofire...................... 0.01343% hailoffense................... 0.01016% mononormal.................... 0.00746% monograss..................... 0.00617% monoflying.................... 0.00488% monosteel..................... 0.00486% monobug....................... 0.00341% monoground.................... 0.00338% monoice....................... 0.00314% monopoison.................... 0.00282% monoghost..................... 0.00224% monopsychic................... 0.00156% monofairy..................... 0.00083% monofighting.................. 0.00012% monorock...................... 0.00003% trickhail..................... 0.00002% sunstall...................... 0.00000% Stalliness (mean: -0.091) -2.0|# |## -1.5|#### |######## -1.0|################# |#################### -0.5|############################## |############################# 0.0|########################## |##################### +0.5|################### |############ +1.0|########## |########## +1.5|## |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.47%