weatherless...................90.85503% offense.......................46.37892% balance.......................30.77122% semistall.....................11.89879% hyperoffense.................. 9.01146% trickroom..................... 8.41596% sun........................... 5.92388% voltturn...................... 3.12052% tricksun...................... 2.22564% stall......................... 1.93961% rain.......................... 1.67454% sand.......................... 1.45787% dragmag....................... 0.49379% sandoffense................... 0.14615% hail.......................... 0.13355% choice........................ 0.09876% sunoffense.................... 0.06263% monotype...................... 0.06123% multiweather.................. 0.04487% rainstall..................... 0.04071% tricksand..................... 0.03605% monowater..................... 0.03597% tailwind...................... 0.02399% rainoffense................... 0.02256% gravity....................... 0.01856% trickrain..................... 0.01699% hailoffense................... 0.01613% monofire...................... 0.00535% monodragon.................... 0.00454% mononormal.................... 0.00340% sandstall..................... 0.00289% monoelectric.................. 0.00259% monodark...................... 0.00255% monosteel..................... 0.00225% monograss..................... 0.00121% monopsychic................... 0.00114% monoground.................... 0.00095% monopoison.................... 0.00084% monobug....................... 0.00083% monoice....................... 0.00062% monoghost..................... 0.00061% monofairy..................... 0.00008% monoflying.................... 0.00007% monofighting.................. 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.010) -2.0| |## -1.5|### |###### -1.0|############ |################### -0.5|############################## |################### 0.0|################# |################## +0.5|################ |############ +1.0|###### |################ +1.5|## |## +2.0|# | more negative = more offensive, more positive = more stall one # = 0.55%