weatherless...................73.40749% offense.......................52.53488% rain..........................19.96087% balance.......................19.71427% hyperoffense..................19.29912% sun........................... 6.56428% semistall..................... 4.76988% stall......................... 3.68185% voltturn...................... 3.50631% rainoffense................... 3.38021% choice........................ 2.60437% monotype...................... 2.30529% batonpass..................... 2.13652% multiweather.................. 2.11781% sand.......................... 1.89980% trickroom..................... 0.94860% sunoffense.................... 0.48143% monodragon.................... 0.44083% monoghost..................... 0.35167% trickrain..................... 0.30946% hail.......................... 0.30928% mononormal.................... 0.29781% monofighting.................. 0.24994% monowater..................... 0.20262% monoelectric.................. 0.18344% monosteel..................... 0.17126% sandstall..................... 0.14384% monofairy..................... 0.14356% sandoffense................... 0.12729% monopoison.................... 0.11311% tricksun...................... 0.09971% monopsychic................... 0.09365% monoice....................... 0.09284% monodark...................... 0.08842% monofire...................... 0.08306% monobug....................... 0.07802% rainstall..................... 0.07629% tailwind...................... 0.07454% monoground.................... 0.07447% monoflying.................... 0.07006% sunstall...................... 0.05794% hailoffense................... 0.05056% monograss..................... 0.02626% dragmag....................... 0.02344% monorock...................... 0.01788% trapper....................... 0.01645% gravity....................... 0.00883% hailstall..................... 0.00862% allweather.................... 0.00442% tricksand..................... 0.00209% swagplay...................... 0.00004% trickhail..................... 0.00002% Stalliness (mean: -0.312) | -2.5| | -2.0| |## -1.5|###### |################ -1.0|######################### |############################## -0.5|############################ |#################### 0.0|################ |############ +0.5|######## |####### +1.0|##### |##### +1.5|## |## +2.0|## |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.53%