weatherless...................74.88150% offense.......................43.82495% balance.......................21.78601% rain..........................20.20361% hyperoffense..................19.07597% stall......................... 7.74962% semistall..................... 7.56345% sun........................... 4.97116% rainoffense................... 3.64308% voltturn...................... 3.10610% choice........................ 2.77573% multiweather.................. 1.07991% trickroom..................... 1.04810% sand.......................... 0.92241% batonpass..................... 0.92231% monotype...................... 0.68583% trickrain..................... 0.68002% sunoffense.................... 0.45025% sandstall..................... 0.39247% monodragon.................... 0.27298% rainstall..................... 0.22536% sunstall...................... 0.17392% hail.......................... 0.10376% monoghost..................... 0.09468% monofighting.................. 0.08241% mononormal.................... 0.06316% monoice....................... 0.05714% monoelectric.................. 0.05625% monosteel..................... 0.04750% monofairy..................... 0.04738% tailwind...................... 0.02849% monowater..................... 0.02427% monoground.................... 0.02097% monopsychic................... 0.01936% monopoison.................... 0.01889% dragmag....................... 0.01849% sandoffense................... 0.01736% monodark...................... 0.01194% trapper....................... 0.01083% monoflying.................... 0.01048% tricksun...................... 0.00873% hailoffense................... 0.00649% monobug....................... 0.00590% gravity....................... 0.00408% monograss..................... 0.00361% monofire...................... 0.00261% hailstall..................... 0.00251% monorock...................... 0.00151% tricksand..................... 0.00052% allweather.................... 0.00015% swagplay...................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.116) | -2.5| | -2.0| |# -1.5|###### |################## -1.0|######################### |############################## -0.5|########################## |################## 0.0|############# |############# +0.5|########## |########### +1.0|####### |######### +1.5|##### |#### +2.0|##### |## +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.48%