weatherless...................84.90855% balance.......................34.90003% semistall.....................34.04905% stall.........................25.43570% sun...........................10.28620% voltturn...................... 8.46964% offense....................... 5.56473% rain.......................... 4.27251% sunstall...................... 4.02818% hail.......................... 1.23370% multiweather.................. 0.76017% rainstall..................... 0.69679% monotype...................... 0.60350% monodragon.................... 0.59971% dragmag....................... 0.36687% batonpass..................... 0.32452% choice........................ 0.13531% sand.......................... 0.05922% hyperoffense.................. 0.05048% trickroom..................... 0.02504% hailstall..................... 0.01687% tricksun...................... 0.00568% trickrain..................... 0.00316% sunoffense.................... 0.00294% tailwind...................... 0.00286% sandstall..................... 0.00206% trapper....................... 0.00164% monowater..................... 0.00098% monoelectric.................. 0.00081% mononormal.................... 0.00058% monodark...................... 0.00045% monoghost..................... 0.00045% monorock...................... 0.00040% monoice....................... 0.00019% monofighting.................. 0.00015% monofairy..................... 0.00012% monopsychic................... 0.00010% monoflying.................... 0.00007% monosteel..................... 0.00002% monoground.................... 0.00001% hailoffense................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% monopoison.................... 0.00000% rainoffense................... 0.00000% fear.......................... 0.00000% monofire...................... 0.00000% sandoffense................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 1.159) | -1.5| | -1.0| | -0.5| |### 0.0|##### |###### +0.5|##### |########## +1.0|############################## |############ +1.5|################ |######### +2.0|######## |#### +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.90%