weatherless...................88.34055% offense.......................59.06362% balance.......................27.54050% hyperoffense.................. 9.72405% sand.......................... 6.06282% sun........................... 2.69825% semistall..................... 2.27091% rain.......................... 2.21322% voltturn...................... 1.99308% monotype...................... 1.48451% stall......................... 1.40092% hail.......................... 0.91119% batonpass..................... 0.78522% monoghost..................... 0.47561% rainoffense................... 0.37201% sandoffense................... 0.28960% multiweather.................. 0.22603% monofairy..................... 0.21426% trickroom..................... 0.18483% monobug....................... 0.16128% hailoffense................... 0.14833% monograss..................... 0.14362% dragmag....................... 0.10948% monodark...................... 0.10360% tailwind...................... 0.08829% monoice....................... 0.08241% sunoffense.................... 0.07888% monofighting.................. 0.07652% monosteel..................... 0.05651% monodragon.................... 0.05651% sandstall..................... 0.04709% monowater..................... 0.03296% monopoison.................... 0.03296% monoelectric.................. 0.03061% rainstall..................... 0.02001% tricksun...................... 0.01884% monopsychic................... 0.01060% trapper....................... 0.00942% sunstall...................... 0.00471% gravity....................... 0.00471% monoflying.................... 0.00353% mononormal.................... 0.00353% monoground.................... 0.00235% monorock...................... 0.00118% monofire...................... 0.00118% tricksand..................... 0.00118% Stalliness (mean: -0.238) -1.5|### |######## -1.0|############## |###################### -0.5|############################# |############################## 0.0|########################## |################## +0.5|########## |###### +1.0|### |## +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.57%