weatherless...................90.39953% offense.......................59.18957% balance.......................28.95798% hyperoffense.................. 8.26826% sand.......................... 6.08804% semistall..................... 2.14242% sun........................... 1.84615% voltturn...................... 1.80182% stall......................... 1.44176% rain.......................... 1.21341% monotype...................... 0.77696% hail.......................... 0.58405% batonpass..................... 0.43432% sandoffense................... 0.30673% monofairy..................... 0.30039% rainoffense................... 0.20719% monoghost..................... 0.19403% multiweather.................. 0.13117% tailwind...................... 0.10500% dragmag....................... 0.08097% monobug....................... 0.06484% monodark...................... 0.05826% monograss..................... 0.04912% hailoffense................... 0.04668% sunoffense.................... 0.03875% trickroom..................... 0.03626% monodragon.................... 0.02642% sandstall..................... 0.02078% monoice....................... 0.02073% monoelectric.................. 0.01602% monosteel..................... 0.01475% monopoison.................... 0.01332% monowater..................... 0.00898% tricksun...................... 0.00768% trapper....................... 0.00605% monopsychic................... 0.00325% mononormal.................... 0.00262% monoflying.................... 0.00227% sunstall...................... 0.00180% monofighting.................. 0.00151% gravity....................... 0.00069% monorock...................... 0.00063% monofire...................... 0.00052% monoground.................... 0.00018% rainstall..................... 0.00017% tricksand..................... 0.00006% Stalliness (mean: -0.211) -1.5|## |####### -1.0|############# |##################### -0.5|############################ |############################## 0.0|############################ |################## +0.5|########## |###### +1.0|### |## +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.58%