weatherless...................94.55496% offense.......................57.38796% balance.......................30.62612% hyperoffense.................. 7.62622% sand.......................... 3.98933% semistall..................... 3.18696% voltturn...................... 1.72349% sun........................... 1.23267% stall......................... 1.17274% sandoffense................... 0.34988% batonpass..................... 0.28209% monotype...................... 0.20011% rain.......................... 0.14515% monofairy..................... 0.13224% hail.......................... 0.08415% rainoffense................... 0.03544% monoghost..................... 0.02887% monobug....................... 0.01414% dragmag....................... 0.01201% sunoffense.................... 0.01123% monograss..................... 0.01064% multiweather.................. 0.00626% trickroom..................... 0.00601% monodragon.................... 0.00532% trapper....................... 0.00298% monopoison.................... 0.00251% monosteel..................... 0.00240% monodark...................... 0.00218% hailoffense................... 0.00143% monoice....................... 0.00106% tailwind...................... 0.00066% sunstall...................... 0.00044% monopsychic................... 0.00032% monowater..................... 0.00031% monoelectric.................. 0.00012% tricksun...................... 0.00011% rainstall..................... 0.00001% sandstall..................... 0.00001% tricksand..................... 0.00000% monoground.................... 0.00000% gravity....................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.156) -1.5|# |###### -1.0|############## |################### -0.5|######################## |############################## 0.0|############################# |#################### +0.5|############ |####### +1.0|### |### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.58%