weatherless...................88.34662% offense.......................50.68892% balance.......................34.24947% hyperoffense.................. 8.09551% sand.......................... 7.64315% semistall..................... 5.56606% sun........................... 3.83675% voltturn...................... 2.97264% stall......................... 1.40004% batonpass..................... 0.18298% rain.......................... 0.15314% monotype...................... 0.08299% sandoffense................... 0.07041% monoghost..................... 0.03475% hail.......................... 0.02334% rainoffense................... 0.02206% monograss..................... 0.02092% monobug....................... 0.01525% dragmag....................... 0.00595% monodragon.................... 0.00517% trickroom..................... 0.00418% trapper....................... 0.00395% monopoison.................... 0.00310% multiweather.................. 0.00301% sunoffense.................... 0.00295% monodark...................... 0.00149% monosteel..................... 0.00116% monoice....................... 0.00080% hailoffense................... 0.00077% sunstall...................... 0.00033% monofairy..................... 0.00022% monopsychic................... 0.00013% monowater..................... 0.00002% tricksun...................... 0.00000% tailwind...................... 0.00000% rainstall..................... 0.00000% tricksand..................... 0.00000% sandstall..................... 0.00000% monoelectric.................. 0.00000% monoground.................... 0.00000% gravity....................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.121) -1.5|## |##### -1.0|############## |###################### -0.5|############################# |############################# 0.0|######################### |############################## +0.5|############### |### +1.0|## |######## +1.5|## |## +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%