weatherless...................79.46783% offense.......................47.77409% balance.......................26.08145% sun...........................18.05504% hyperoffense..................17.75345% voltturn...................... 7.33048% trickroom..................... 5.37066% stall......................... 5.31256% semistall..................... 3.07844% monotype...................... 1.71241% rain.......................... 1.28138% sunoffense.................... 1.17860% sand.......................... 0.97718% choice........................ 0.79134% tricksun...................... 0.64624% sandstall..................... 0.47317% monofire...................... 0.22953% hail.......................... 0.21857% monodragon.................... 0.17866% monobug....................... 0.17831% monograss..................... 0.17068% monoice....................... 0.13943% monofairy..................... 0.13147% monofighting.................. 0.11535% monoghost..................... 0.11156% monoflying.................... 0.09351% monowater..................... 0.08318% monosteel..................... 0.07987% monodark...................... 0.07498% monoelectric.................. 0.07241% monoground.................... 0.07220% monopoison.................... 0.05623% monopsychic................... 0.04632% sunstall...................... 0.04265% trickrain..................... 0.04135% tricksand..................... 0.03440% monorock...................... 0.03058% rainoffense................... 0.02635% sandoffense................... 0.02503% gravity....................... 0.02498% dragmag....................... 0.02465% tailwind...................... 0.01958% hailoffense................... 0.01486% Stalliness (mean: -0.183) -2.0|# |## -1.5|######## |############# -1.0|##################### |########################### -0.5|############################## |########################### 0.0|################# |################### +0.5|################ |########### +1.0|#### |### +1.5|# |## +2.0|### |### +2.5| |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.48%