weatherless...................68.00249% offense.......................51.44392% balance.......................40.43702% sun...........................14.90292% rain.......................... 9.28005% trickroom..................... 8.85274% sand.......................... 5.25154% hyperoffense.................. 5.02681% hail.......................... 3.38616% tricksun...................... 2.81116% tailwind...................... 2.69714% semistall..................... 2.56593% monotype...................... 2.48669% voltturn...................... 1.96054% multiweather.................. 0.77375% rainoffense................... 0.68408% stall......................... 0.52633% choice........................ 0.49595% sunoffense.................... 0.40865% monowater..................... 0.37315% monoice....................... 0.34881% sandoffense................... 0.24779% tricksand..................... 0.23333% batonpass..................... 0.20918% monoelectric.................. 0.18868% monopoison.................... 0.18648% monograss..................... 0.17916% trickhail..................... 0.17642% monodark...................... 0.17386% monoflying.................... 0.13048% mononormal.................... 0.12225% monofire...................... 0.12207% monodragon.................... 0.11237% monoghost..................... 0.10669% gravity....................... 0.09333% trickrain..................... 0.08784% monofighting.................. 0.07247% monopsychic................... 0.07119% monobug....................... 0.06918% monorock...................... 0.06826% monofairy..................... 0.06332% sandstall..................... 0.05618% monosteel..................... 0.05051% monoground.................... 0.05014% hailoffense................... 0.04173% sunstall...................... 0.02196% rainstall..................... 0.00933% trapper....................... 0.00805% hailstall..................... 0.00549% dragmag....................... 0.00329% allweather.................... 0.00293% swagplay...................... 0.00110% Stalliness (mean: -0.081) -1.5|## |#### -1.0|######## |############### -0.5|####################### |############################## 0.0|############################## |######################### +0.5|################## |########## +1.0|#### |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.58%