weatherless...................65.91630% offense.......................50.71286% balance.......................42.37936% sun...........................16.55338% trickroom.....................10.93961% rain.......................... 9.19214% sand.......................... 5.50545% hyperoffense.................. 4.26347% tricksun...................... 3.84236% hail.......................... 3.53136% tailwind...................... 3.16749% semistall..................... 2.21620% monotype...................... 2.13030% voltturn...................... 1.97152% rainoffense................... 0.68001% multiweather.................. 0.65684% choice........................ 0.43007% stall......................... 0.42812% monowater..................... 0.39930% sunoffense.................... 0.34820% monoice....................... 0.33828% sandoffense................... 0.32155% tricksand..................... 0.28183% trickhail..................... 0.21681% monodark...................... 0.20898% monoelectric.................. 0.14930% monograss..................... 0.11939% monopoison.................... 0.11653% monofire...................... 0.11342% monoflying.................... 0.11042% monodragon.................... 0.10586% trickrain..................... 0.10471% monoghost..................... 0.10413% gravity....................... 0.10222% batonpass..................... 0.06573% sandstall..................... 0.06391% monofighting.................. 0.05754% monorock...................... 0.05285% monobug....................... 0.04955% monopsychic................... 0.04932% mononormal.................... 0.04878% monoground.................... 0.04519% monofairy..................... 0.03543% hailoffense................... 0.02860% monosteel..................... 0.02620% sunstall...................... 0.01508% rainstall..................... 0.00777% hailstall..................... 0.00653% trapper....................... 0.00395% allweather.................... 0.00190% swagplay...................... 0.00146% dragmag....................... 0.00083% Stalliness (mean: -0.062) -1.5|# |### -1.0|####### |############## -0.5|###################### |############################# 0.0|############################## |########################## +0.5|################## |######### +1.0|#### |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.60%