weatherless...................75.67942% balance.......................54.44232% offense.......................41.68023% trickroom..................... 9.20585% rain.......................... 8.75485% sun........................... 8.51285% tailwind...................... 5.35145% voltturn...................... 4.77920% hail.......................... 4.35897% hyperoffense.................. 2.99637% tricksun...................... 2.94604% sand.......................... 2.72725% rainoffense................... 2.26949% semistall..................... 0.81870% trickhail..................... 0.57306% choice........................ 0.32800% monotype...................... 0.25662% monowater..................... 0.11318% stall......................... 0.06238% tricksand..................... 0.03940% sandoffense................... 0.03766% multiweather.................. 0.03248% monofire...................... 0.03091% monodragon.................... 0.02346% monorock...................... 0.02246% monoghost..................... 0.02222% monoflying.................... 0.01915% sunoffense.................... 0.01597% monopsychic................... 0.00799% monodark...................... 0.00600% monoice....................... 0.00523% monoelectric.................. 0.00297% gravity....................... 0.00230% mononormal.................... 0.00108% monosteel..................... 0.00067% sandstall..................... 0.00064% trickrain..................... 0.00055% monograss..................... 0.00049% hailoffense................... 0.00048% sunstall...................... 0.00034% monopoison.................... 0.00030% monoground.................... 0.00026% batonpass..................... 0.00025% rainstall..................... 0.00017% monofighting.................. 0.00012% monofairy..................... 0.00007% monobug....................... 0.00004% hailstall..................... 0.00003% trapper....................... 0.00000% allweather.................... 0.00000% dragmag....................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: 0.001) -1.5| |## -1.0|### |#### -0.5|###################### |################## 0.0|############################## |############################# +0.5|############### |######## +1.0|# |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.75%