offense.......................61.07947% rain..........................51.67066% weatherless...................38.89022% balance.......................36.11040% trickroom.....................16.52595% sun...........................10.35791% trickrain..................... 4.81541% tailwind...................... 4.58014% tricksun...................... 2.30944% hyperoffense.................. 2.24916% multiweather.................. 1.89899% rainoffense................... 1.46978% choice........................ 1.16607% sand.......................... 0.88865% voltturn...................... 0.81578% semistall..................... 0.55723% monotype...................... 0.15780% hail.......................... 0.09382% sunoffense.................... 0.07042% monowater..................... 0.06399% monoelectric.................. 0.04476% trickhail..................... 0.02956% tricksand..................... 0.02175% monoghost..................... 0.01964% monodark...................... 0.00934% monopsychic................... 0.00540% monoice....................... 0.00489% monoflying.................... 0.00384% stall......................... 0.00373% gravity....................... 0.00339% dragmag....................... 0.00331% monofire...................... 0.00259% batonpass..................... 0.00255% monodragon.................... 0.00158% monofairy..................... 0.00145% sandoffense................... 0.00121% sunstall...................... 0.00065% monofighting.................. 0.00012% monograss..................... 0.00011% hailoffense................... 0.00005% mononormal.................... 0.00003% monopoison.................... 0.00002% sandstall..................... 0.00001% monoground.................... 0.00001% monosteel..................... 0.00001% monobug....................... 0.00001% monorock...................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.145) -1.5| |# -1.0|#### |######### -0.5|######################## |######################### 0.0|############################## |##################### +0.5|######## |## +1.0|# | +1.5| | more negative = more offensive, more positive = more stall one # = 0.80%