weatherless...................86.02429% offense.......................48.13360% balance.......................40.29291% hyperoffense.................. 8.20682% hail.......................... 7.79604% trickroom..................... 5.56349% sand.......................... 3.35774% semistall..................... 3.14342% tailwind...................... 2.79514% sun........................... 1.52706% rain.......................... 1.46455% voltturn...................... 1.36632% monotype...................... 1.28594% batonpass..................... 1.28594% trickhail..................... 0.41079% choice........................ 0.28577% monoice....................... 0.25897% monoelectric.................. 0.25004% stall......................... 0.22325% hailoffense................... 0.21432% multiweather.................. 0.16967% tricksun...................... 0.16967% mononormal.................... 0.16074% rainoffense................... 0.14288% monofighting.................. 0.14288% sunoffense.................... 0.11609% gravity....................... 0.09823% monobug....................... 0.09823% trapper....................... 0.08930% monoground.................... 0.08930% tricksand..................... 0.07144% monopoison.................... 0.06251% monograss..................... 0.05358% monoflying.................... 0.05358% monowater..................... 0.04465% monofairy..................... 0.03572% dragmag....................... 0.02679% monopsychic................... 0.02679% sandstall..................... 0.02679% sandoffense................... 0.01786% monodark...................... 0.00893% Stalliness (mean: -0.110) -1.5|### |####### -1.0|########### |################ -0.5|######################### |############################# 0.0|######################### |############################## +0.5|################## |############ +1.0|#### |## +1.5|### | more negative = more offensive, more positive = more stall one # = 0.54%