weatherless...................85.84043% offense.......................48.18040% balance.......................40.67715% hail.......................... 8.21254% hyperoffense.................. 7.87279% trickroom..................... 5.86954% sand.......................... 3.59985% semistall..................... 3.16343% tailwind...................... 3.04409% batonpass..................... 1.47018% rain.......................... 1.34692% voltturn...................... 1.15123% sun........................... 1.06250% monotype...................... 0.92025% trickhail..................... 0.39689% monoelectric.................. 0.22443% hailoffense................... 0.19105% choice........................ 0.17597% monofighting.................. 0.16464% monoice....................... 0.13642% stall......................... 0.10623% monobug....................... 0.08203% trapper....................... 0.08195% tricksand..................... 0.07772% rainoffense................... 0.07209% tricksun...................... 0.07193% monoground.................... 0.06521% multiweather.................. 0.06224% sunoffense.................... 0.06070% monograss..................... 0.05820% monopoison.................... 0.05777% mononormal.................... 0.05418% dragmag....................... 0.03432% monowater..................... 0.03085% monoflying.................... 0.02450% gravity....................... 0.02181% monopsychic................... 0.01577% sandoffense................... 0.01017% sandstall..................... 0.00510% monodark...................... 0.00346% monofairy..................... 0.00279% Stalliness (mean: -0.105) -1.5|### |###### -1.0|########### |############# -0.5|######################## |########################### 0.0|######################## |############################## +0.5|################# |########## +1.0|## |## +1.5|### | more negative = more offensive, more positive = more stall one # = 0.58%