weatherless...................84.29989% offense.......................47.01098% balance.......................43.40843% hail..........................10.28960% trickroom..................... 6.19950% hyperoffense.................. 4.86042% semistall..................... 4.71850% sand.......................... 4.00946% tailwind...................... 2.96422% rain.......................... 0.99696% sun........................... 0.41005% voltturn...................... 0.35195% monotype...................... 0.23064% trickhail..................... 0.20979% choice........................ 0.19254% hailoffense................... 0.12023% monoelectric.................. 0.11248% monoice....................... 0.09887% batonpass..................... 0.02895% tricksand..................... 0.02864% dragmag....................... 0.01501% rainoffense................... 0.01454% gravity....................... 0.01393% monoground.................... 0.01319% sunoffense.................... 0.01245% tricksun...................... 0.01101% multiweather.................. 0.00597% stall......................... 0.00167% monograss..................... 0.00122% monobug....................... 0.00120% monopoison.................... 0.00097% monofighting.................. 0.00089% monoflying.................... 0.00085% mononormal.................... 0.00066% monodark...................... 0.00023% monofairy..................... 0.00008% sandstall..................... 0.00001% trapper....................... 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% monopsychic................... 0.00000% Stalliness (mean: -0.017) -1.5|#### |# -1.0|###### |######## -0.5|######################## |######################### 0.0|###################### |############################## +0.5|################## |######## +1.0|# | +1.5|####### | more negative = more offensive, more positive = more stall one # = 0.65%