weatherless...................89.83706% offense.......................54.60410% balance.......................41.39388% hail.......................... 8.51451% tailwind...................... 6.42039% trickroom..................... 4.01676% hyperoffense.................. 3.52096% sand.......................... 1.33391% choice........................ 0.51146% semistall..................... 0.48102% sun........................... 0.24549% monotype...................... 0.16439% monoelectric.................. 0.15347% trickhail..................... 0.15273% voltturn...................... 0.11983% rain.......................... 0.06922% hailoffense................... 0.01870% monoice....................... 0.00799% gravity....................... 0.00690% rainoffense................... 0.00574% monoground.................... 0.00288% tricksand..................... 0.00259% batonpass..................... 0.00130% tricksun...................... 0.00065% dragmag....................... 0.00054% multiweather.................. 0.00019% sunoffense.................... 0.00011% monoflying.................... 0.00004% stall......................... 0.00003% mononormal.................... 0.00000% monodark...................... 0.00000% monofairy..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monograss..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% sandoffense................... 0.00000% monowater..................... 0.00000% monopsychic................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.109) -1.5| |# -1.0|###### |######## -0.5|############################## |#################### 0.0|################ |############# +0.5|########################### |#### +1.0|# | +1.5| | more negative = more offensive, more positive = more stall one # = 0.79%