weatherless...................87.60504% offense.......................49.61070% hyperoffense..................22.80397% balance.......................20.07182% rain.......................... 9.18450% voltturn...................... 6.16407% stall......................... 4.84119% batonpass..................... 3.98624% semistall..................... 2.67232% sun........................... 2.22638% sand.......................... 0.91662% rainoffense................... 0.80031% trickroom..................... 0.37846% hail.......................... 0.07022% monotype...................... 0.06440% dragmag....................... 0.05281% sandoffense................... 0.04993% sunoffense.................... 0.04370% monopoison.................... 0.03089% monodark...................... 0.02311% trickrain..................... 0.01810% hailoffense................... 0.01147% monoghost..................... 0.01095% sandstall..................... 0.00658% tricksun...................... 0.00582% tailwind...................... 0.00314% multiweather.................. 0.00276% monograss..................... 0.00170% monowater..................... 0.00104% sunstall...................... 0.00098% gravity....................... 0.00076% monopsychic................... 0.00069% monoground.................... 0.00052% monobug....................... 0.00037% monoflying.................... 0.00036% trapper....................... 0.00025% monofire...................... 0.00012% monofighting.................. 0.00004% monoice....................... 0.00004% mononormal.................... 0.00001% swagplay...................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.331) |# -1.5|### |############ -1.0|############################## |############### -0.5|############### |############# 0.0|############# |########## +0.5|###### |#### +1.0|## |# +1.5|### |# +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.75%