weatherless...................87.93656% offense.......................44.66202% hyperoffense..................24.71594% balance.......................18.18809% rain.......................... 9.08797% stall......................... 8.55216% voltturn...................... 5.64775% semistall..................... 3.88179% batonpass..................... 3.06628% sun........................... 2.07714% sand.......................... 0.84165% rainoffense................... 0.59800% trickroom..................... 0.24478% sunoffense.................... 0.07732% monotype...................... 0.06086% monopoison.................... 0.05795% hail.......................... 0.05671% dragmag....................... 0.02798% sandoffense................... 0.02024% sandstall..................... 0.01497% monodark...................... 0.00710% trickrain..................... 0.00541% hailoffense................... 0.00197% monoghost..................... 0.00119% tailwind...................... 0.00071% monograss..................... 0.00060% gravity....................... 0.00051% monowater..................... 0.00018% sunstall...................... 0.00011% monoflying.................... 0.00011% monobug....................... 0.00009% monoground.................... 0.00008% trapper....................... 0.00004% multiweather.................. 0.00003% monofire...................... 0.00002% monofighting.................. 0.00000% monoice....................... 0.00000% monopsychic................... 0.00000% mononormal.................... 0.00000% tricksun...................... 0.00000% swagplay...................... 0.00000% monodragon.................... 0.00000% monosteel..................... 0.00000% monorock...................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.252) |# -1.5|## |############# -1.0|############################## |############# -0.5|########## |########## 0.0|########## |###### +0.5|##### |#### +1.0|## |## +1.5|#### |### +2.0|# |## +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.83%