weatherless...................92.12585% balance.......................41.75631% offense.......................27.97879% voltturn......................16.15687% hyperoffense..................14.49574% stall.........................11.30103% semistall..................... 4.46813% rain.......................... 4.29868% sun........................... 2.36256% trickroom..................... 2.00178% sand.......................... 1.09632% choice........................ 0.35622% tricksun...................... 0.24461% hail.......................... 0.11659% rainoffense................... 0.03062% sandoffense................... 0.00846% monotype...................... 0.00074% monoghost..................... 0.00074% sandstall..................... 0.00062% dragmag....................... 0.00044% monowater..................... 0.00000% tailwind...................... 0.00000% sunoffense.................... 0.00000% multiweather.................. 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.142) |##### -1.5|############## |######## -1.0|#### |######### -0.5|################### |################# 0.0|################## |######################### +0.5|############################## |################ +1.0|##### |### +1.5|###### |## +2.0|############ |### +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.50%