weatherless...................91.32678% offense.......................60.35902% hyperoffense..................28.28813% balance.......................11.13113% voltturn...................... 4.79596% rain.......................... 3.25356% hail.......................... 2.66169% sand.......................... 1.79600% rainoffense................... 1.52783% sun........................... 0.96830% choice........................ 0.93112% monotype...................... 0.72483% sunoffense.................... 0.51826% trickroom..................... 0.34620% hailoffense................... 0.28566% dragmag....................... 0.23236% monobug....................... 0.15812% semistall..................... 0.14163% mononormal.................... 0.12008% sandoffense................... 0.08313% monoelectric.................. 0.08101% stall......................... 0.08009% monodark...................... 0.07081% monowater..................... 0.06255% monopoison.................... 0.03624% tailwind...................... 0.03288% monoghost..................... 0.03261% monofire...................... 0.02713% monograss..................... 0.02350% monodragon.................... 0.02334% monoice....................... 0.02321% monofairy..................... 0.02136% monoground.................... 0.02060% monosteel..................... 0.01774% monorock...................... 0.01409% monoflying.................... 0.01315% monopsychic................... 0.00846% multiweather.................. 0.00632% tricksand..................... 0.00626% trickhail..................... 0.00620% sandstall..................... 0.00078% monofighting.................. 0.00025% Stalliness (mean: -0.676) -2.0|## |### -1.5|########## |############### -1.0|###################### |############################## -0.5|###################### |################# 0.0|############ |####### +0.5|### |# +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.69%