weatherless...................94.07767% offense.......................62.67989% hyperoffense..................23.79568% balance.......................13.44494% voltturn...................... 5.52501% hail.......................... 2.22434% rain.......................... 1.89356% sun........................... 0.99706% sand.......................... 0.80736% rainoffense................... 0.79594% sunoffense.................... 0.79331% choice........................ 0.47641% dragmag....................... 0.37028% hailoffense................... 0.28523% monotype...................... 0.20280% trickroom..................... 0.17254% semistall..................... 0.05707% monoelectric.................. 0.05357% sandoffense................... 0.05019% mononormal.................... 0.04950% monobug....................... 0.03167% stall......................... 0.02243% monodragon.................... 0.01656% monodark...................... 0.01061% monofairy..................... 0.01058% tailwind...................... 0.00774% monowater..................... 0.00752% monofire...................... 0.00696% trickhail..................... 0.00622% monoghost..................... 0.00364% monoflying.................... 0.00295% monoice....................... 0.00284% monograss..................... 0.00219% monoground.................... 0.00130% monopoison.................... 0.00101% monorock...................... 0.00076% monopsychic................... 0.00060% monosteel..................... 0.00056% sandstall..................... 0.00010% multiweather.................. 0.00000% monofighting.................. 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.618) -2.0|# |## -1.5|######### |############ -1.0|###################### |############################## -0.5|####################### |################### 0.0|############# |######## +0.5|### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.70%