weatherless...................95.96278% offense.......................60.75583% hyperoffense..................21.27569% balance.......................17.94114% voltturn...................... 7.26010% hail.......................... 1.39452% sand.......................... 1.09940% rain.......................... 1.07589% rainoffense................... 0.80372% sun........................... 0.46741% sunoffense.................... 0.38170% hailoffense................... 0.25212% dragmag....................... 0.24943% choice........................ 0.08407% monotype...................... 0.06783% monodragon.................... 0.03823% semistall..................... 0.02004% monoelectric.................. 0.01318% trickroom..................... 0.01171% monobug....................... 0.00835% sandoffense................... 0.00798% stall......................... 0.00731% trickhail..................... 0.00258% monodark...................... 0.00235% monofairy..................... 0.00198% mononormal.................... 0.00163% monowater..................... 0.00156% monofire...................... 0.00034% monoice....................... 0.00008% monoflying.................... 0.00005% tailwind...................... 0.00005% monoghost..................... 0.00003% monograss..................... 0.00003% monoground.................... 0.00001% sandstall..................... 0.00001% monopoison.................... 0.00000% monorock...................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% multiweather.................. 0.00000% monofighting.................. 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.527) -2.0| |### -1.5|############### |############## -1.0|################ |############################## -0.5|############################# |############################# 0.0|################## |############### +0.5|###### |### +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.55%