weatherless...................51.50834% offense.......................48.98195% sun...........................34.09836% hyperoffense..................24.69170% balance.......................20.37686% rain..........................20.20116% multiweather.................. 9.49466% sunoffense.................... 5.85438% trickroom..................... 3.86388% monotype...................... 3.83062% semistall..................... 3.27910% sand.......................... 2.79687% stall......................... 2.67039% rainoffense................... 2.25687% voltturn...................... 1.62576% trickrain..................... 0.99661% hail.......................... 0.97242% tricksun...................... 0.55618% monowater..................... 0.55400% sunstall...................... 0.52193% choice........................ 0.48524% monodragon.................... 0.41813% sandoffense................... 0.35303% monobug....................... 0.33936% monoghost..................... 0.33582% monofighting.................. 0.29484% monosteel..................... 0.25465% monofairy..................... 0.25221% mononormal.................... 0.21490% monoflying.................... 0.19943% monoice....................... 0.17111% monopsychic................... 0.16671% hailoffense................... 0.16302% dragmag....................... 0.14788% monorock...................... 0.11451% monodark...................... 0.11013% monoelectric.................. 0.10741% monoground.................... 0.10610% monograss..................... 0.10180% monopoison.................... 0.09912% rainstall..................... 0.09807% sandstall..................... 0.09679% tailwind...................... 0.09408% monofire...................... 0.08924% gravity....................... 0.05204% trapper....................... 0.03315% tricksand..................... 0.03117% trickhail..................... 0.01578% hailstall..................... 0.00616% fear.......................... 0.00331% swagplay...................... 0.00040% allweather.................... 0.00006% Stalliness (mean: -0.401) | -2.0|## |###### -1.5|############ |##################### -1.0|############################## |############################# -0.5|############################## |######################### 0.0|#################### |############## +0.5|########### |######## +1.0|###### |### +1.5|## |# +2.0|# | +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.44%