sun...........................51.77195% offense.......................44.44579% weatherless...................35.70262% rain..........................23.91490% balance.......................23.83052% hyperoffense..................22.59165% multiweather..................13.00669% sunoffense.................... 8.64203% trickroom..................... 6.18569% semistall..................... 4.78416% stall......................... 4.34788% rainoffense................... 2.04014% trickrain..................... 1.98328% monotype...................... 1.45495% sand.......................... 1.41333% tricksun...................... 1.24334% voltturn...................... 1.02575% sunstall...................... 0.98756% choice........................ 0.36517% hail.......................... 0.33236% dragmag....................... 0.27493% rainstall..................... 0.25806% monowater..................... 0.22916% monoghost..................... 0.17428% monobug....................... 0.16232% monodragon.................... 0.14616% sandstall..................... 0.14456% monofairy..................... 0.11630% gravity....................... 0.09283% monosteel..................... 0.08581% monofighting.................. 0.08517% monoice....................... 0.08460% monorock...................... 0.05744% mononormal.................... 0.05714% monoflying.................... 0.05671% hailoffense................... 0.05299% monopsychic................... 0.05178% monoelectric.................. 0.04509% sandoffense................... 0.04438% monoground.................... 0.03170% monodark...................... 0.03107% monopoison.................... 0.02581% tailwind...................... 0.02579% monograss..................... 0.02087% tricksand..................... 0.01415% trapper....................... 0.01256% monofire...................... 0.01208% trickhail..................... 0.00871% fear.......................... 0.00394% hailstall..................... 0.00042% swagplay...................... 0.00001% allweather.................... 0.00000% Stalliness (mean: -0.261) | -2.0|# |###### -1.5|############ |####################### -1.0|############################## |############################# -0.5|############################ |######################### 0.0|###################### |################# +0.5|############## |############ +1.0|########## |#### +1.5|### |## +2.0|## |# +2.5|# |### +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.41%