weatherless...................77.48088% offense.......................35.58003% balance.......................30.43313% hyperoffense..................19.52595% sand..........................13.13430% stall.........................10.55826% voltturn...................... 8.59325% rain.......................... 5.47236% semistall..................... 3.90263% sun........................... 2.52214% sandstall..................... 1.72559% hail.......................... 1.68184% trickroom..................... 1.14849% sandoffense................... 1.01294% monotype...................... 0.70663% monobug....................... 0.28625% multiweather.................. 0.28556% monoice....................... 0.25375% choice........................ 0.24765% sunoffense.................... 0.23880% hailoffense................... 0.16409% gravity....................... 0.10253% dragmag....................... 0.03916% monodark...................... 0.03127% monoflying.................... 0.02736% mononormal.................... 0.02186% rainoffense................... 0.01777% monofire...................... 0.01648% monowater..................... 0.01524% hailstall..................... 0.01383% monofighting.................. 0.01257% monoghost..................... 0.01173% monorock...................... 0.01139% monodragon.................... 0.01019% tricksun...................... 0.00664% trickhail..................... 0.00498% monograss..................... 0.00390% monopsychic................... 0.00281% allweather.................... 0.00199% monosteel..................... 0.00150% rainstall..................... 0.00092% monopoison.................... 0.00077% monofairy..................... 0.00067% tailwind...................... 0.00052% monoelectric.................. 0.00030% monoground.................... 0.00012% tricksand..................... 0.00005% sunstall...................... 0.00003% trickrain..................... 0.00000% Stalliness (mean: 0.008) -2.0|####### |############# -1.0|######################### |########################## 0.0|############################## |######################### +1.0|########## |### +2.0|##### |# +3.0|### |###### more negative = more offensive, more positive = more stall one # = 0.64%