weatherless...................70.46808% balance.......................35.15961% offense.......................29.70149% rain..........................20.79263% stall.........................17.64777% hyperoffense..................15.32680% sand.......................... 7.15020% voltturn...................... 6.23300% semistall..................... 2.16434% sun........................... 0.91417% hail.......................... 0.68352% sandstall..................... 0.49182% hailoffense................... 0.36850% trickroom..................... 0.34187% sandoffense................... 0.31342% monotype...................... 0.21292% monoice....................... 0.12005% choice........................ 0.10232% sunoffense.................... 0.10043% monobug....................... 0.05332% gravity....................... 0.02110% monodark...................... 0.00960% multiweather.................. 0.00848% mononormal.................... 0.00728% monowater..................... 0.00671% rainoffense................... 0.00514% dragmag....................... 0.00479% monofire...................... 0.00359% monofighting.................. 0.00343% monoghost..................... 0.00338% monorock...................... 0.00308% monoflying.................... 0.00134% monograss..................... 0.00039% monopsychic................... 0.00039% tricksun...................... 0.00036% monodragon.................... 0.00030% trickhail..................... 0.00026% rainstall..................... 0.00016% monosteel..................... 0.00009% allweather.................... 0.00004% monopoison.................... 0.00002% tailwind...................... 0.00000% monoelectric.................. 0.00000% monofairy..................... 0.00000% sunstall...................... 0.00000% hailstall..................... 0.00000% tricksand..................... 0.00000% monoground.................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.302) -2.0|######## |##### -1.0|############### |################## 0.0|############## |############################## +1.0|#### |## +2.0|#### |# +3.0|##### |######## more negative = more offensive, more positive = more stall one # = 0.86%