weatherless...................90.97921% offense.......................51.91324% balance.......................27.14761% hyperoffense..................17.04662% voltturn...................... 7.90012% rain.......................... 4.25260% sun........................... 3.01687% semistall..................... 2.66107% rainoffense................... 1.47435% trickroom..................... 1.35504% hail.......................... 1.27621% stall......................... 1.23146% monotype...................... 1.00562% sunoffense.................... 0.75422% choice........................ 0.56673% sand.......................... 0.56673% monoice....................... 0.18323% monoelectric.................. 0.18110% tailwind...................... 0.15340% mononormal.................... 0.12996% gravity....................... 0.10653% monodark...................... 0.10227% monoflying.................... 0.09374% multiweather.................. 0.09161% monograss..................... 0.08522% monofire...................... 0.08309% hailoffense................... 0.04900% monopoison.................... 0.04687% monowater..................... 0.04261% monosteel..................... 0.04048% monofairy..................... 0.04048% monofighting.................. 0.02983% monobug....................... 0.02557% monodragon.................... 0.01704% dragmag....................... 0.01065% sandstall..................... 0.00639% monoground.................... 0.00639% sandoffense................... 0.00426% monopsychic................... 0.00426% trickhail..................... 0.00426% trapper....................... 0.00426% hailstall..................... 0.00426% tricksun...................... 0.00213% monoghost..................... 0.00213% Stalliness (mean: -0.305) -2.0|# |### -1.5|######## |############# -1.0|##################### |########################## -0.5|############################ |############################## 0.0|########################### |################## +0.5|################ |######### +1.0|##### |### +1.5|# | +2.0| |# more negative = more offensive, more positive = more stall one # = 0.47%