weatherless...................91.17707% offense.......................50.87009% balance.......................29.14513% hyperoffense..................15.96352% voltturn...................... 8.52075% rain.......................... 4.77805% semistall..................... 3.15747% sun........................... 2.03076% rainoffense................... 1.80004% trickroom..................... 1.43422% hail.......................... 1.41954% stall......................... 0.86379% monotype...................... 0.73158% sand.......................... 0.66160% sunoffense.................... 0.59140% choice........................ 0.50347% monoice....................... 0.17071% gravity....................... 0.13825% monodark...................... 0.11109% tailwind...................... 0.10298% monoelectric.................. 0.08346% hailoffense................... 0.07209% monofire...................... 0.06915% multiweather.................. 0.06702% mononormal.................... 0.06252% monograss..................... 0.05192% monofairy..................... 0.04847% monopoison.................... 0.04398% monowater..................... 0.03787% monoflying.................... 0.03452% monosteel..................... 0.02679% monobug....................... 0.01111% sandstall..................... 0.00997% monodragon.................... 0.00762% monofighting.................. 0.00666% dragmag....................... 0.00311% sandoffense................... 0.00236% trapper....................... 0.00186% monoground.................... 0.00184% monopsychic................... 0.00147% tricksun...................... 0.00070% monoghost..................... 0.00040% hailstall..................... 0.00033% trickhail..................... 0.00022% Stalliness (mean: -0.270) -2.0|# |### -1.5|####### |########### -1.0|################## |###################### -0.5|########################## |############################## 0.0|########################## |################## +0.5|################ |######### +1.0|##### |#### +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.51%