weatherless...................92.41460% offense.......................46.59273% balance.......................35.54261% hyperoffense..................13.76928% voltturn...................... 9.05069% rain.......................... 4.32773% semistall..................... 3.43978% hail.......................... 1.77268% rainoffense................... 1.69565% sun........................... 1.14345% trickroom..................... 1.06749% stall......................... 0.65560% monotype...................... 0.57131% sunoffense.................... 0.49165% sand.......................... 0.36048% monodark...................... 0.17820% choice........................ 0.17015% monopoison.................... 0.11038% hailoffense................... 0.08854% monofairy..................... 0.08736% gravity....................... 0.08144% monograss..................... 0.07771% mononormal.................... 0.05348% monoelectric.................. 0.02612% multiweather.................. 0.01895% monowater..................... 0.01824% monoflying.................... 0.01418% tailwind...................... 0.01113% monoice....................... 0.00762% monobug....................... 0.00365% monodragon.................... 0.00335% monofire...................... 0.00124% monosteel..................... 0.00118% trapper....................... 0.00071% monopsychic................... 0.00015% tricksun...................... 0.00008% hailstall..................... 0.00004% sandstall..................... 0.00002% monoghost..................... 0.00002% trickhail..................... 0.00001% monofighting.................. 0.00000% dragmag....................... 0.00000% monoground.................... 0.00000% sandoffense................... 0.00000% Stalliness (mean: -0.191) -2.0|# |## -1.5|######## |######### -1.0|############## |################## -0.5|################### |############################## 0.0|########################## |################### +0.5|###################### |######### +1.0|##### |#### +1.5|# | +2.0| | more negative = more offensive, more positive = more stall one # = 0.53%