weatherless...................90.35356% offense.......................43.46187% balance.......................41.88396% hyperoffense..................10.54830% hail.......................... 5.87204% semistall..................... 2.84208% voltturn...................... 2.49486% sun........................... 2.00253% rain.......................... 1.66674% stall......................... 1.26380% monotype...................... 0.72514% hailoffense................... 0.68034% trickroom..................... 0.53230% choice........................ 0.45520% monoice....................... 0.40776% sunoffense.................... 0.25820% sand.......................... 0.16101% rainoffense................... 0.11451% monopoison.................... 0.10590% multiweather.................. 0.05588% monofighting.................. 0.04630% monodark...................... 0.04529% mononormal.................... 0.03566% tailwind...................... 0.02594% monofairy..................... 0.02537% monobug....................... 0.01708% sunstall...................... 0.01636% monosteel..................... 0.01600% monowater..................... 0.01529% hailstall..................... 0.01316% dragmag....................... 0.01170% monoground.................... 0.00825% monograss..................... 0.00687% monorock...................... 0.00547% monoelectric.................. 0.00521% monodragon.................... 0.00480% monopsychic................... 0.00442% monofire...................... 0.00421% monoflying.................... 0.00305% rainstall..................... 0.00225% sandoffense................... 0.00193% trickhail..................... 0.00076% tricksun...................... 0.00002% Stalliness (mean: -0.100) |#### -1.5|#### |######## -1.0|########### |################## -0.5|##################### |############################# 0.0|############################ |############################## +0.5|######################## |############## +1.0|#### |### +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%