weatherless...................80.07059% balance.......................46.80661% offense.......................41.54485% sand..........................11.86240% hyperoffense.................. 9.04417% voltturn...................... 8.38089% rain.......................... 6.90549% semistall..................... 1.67176% trickroom..................... 1.18120% sun........................... 1.17723% stall......................... 0.93261% rainoffense................... 0.35865% monotype...................... 0.27336% choice........................ 0.22090% monodark...................... 0.18441% trickrain..................... 0.13046% sunoffense.................... 0.06975% tailwind...................... 0.05887% sandoffense................... 0.05696% monosteel..................... 0.03226% monopsychic................... 0.01887% multiweather.................. 0.01605% monoghost..................... 0.01590% monowater..................... 0.00864% trapper....................... 0.00734% monofighting.................. 0.00712% monofire...................... 0.00234% dragmag....................... 0.00201% monofairy..................... 0.00177% monoelectric.................. 0.00122% monopoison.................... 0.00048% sandstall..................... 0.00040% hail.......................... 0.00034% monobug....................... 0.00021% monorock...................... 0.00006% monoflying.................... 0.00004% monograss..................... 0.00004% mononormal.................... 0.00003% monoice....................... 0.00001% monodragon.................... 0.00001% monoground.................... 0.00000% tricksun...................... 0.00000% hailoffense................... 0.00000% Stalliness (mean: -0.082) |# -1.5|### |###### -1.0|######### |################ -0.5|############# |################ 0.0|############################ |############################## +0.5|################ |########## +1.0|#### |# +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.64%