weatherless...................79.27107% offense.......................45.61995% balance.......................30.62684% hyperoffense..................18.36296% voltturn......................17.91694% sand..........................17.91251% semistall..................... 3.54548% sandoffense................... 2.48285% stall......................... 1.84476% rain.......................... 1.58700% choice........................ 0.77644% monotype...................... 0.76570% hail.......................... 0.76002% sun........................... 0.61976% dragmag....................... 0.38348% sandstall..................... 0.32157% trickroom..................... 0.31715% rainoffense................... 0.31020% multiweather.................. 0.15036% monofighting.................. 0.13014% hailoffense................... 0.12951% tailwind...................... 0.11688% monowater..................... 0.10108% monoflying.................... 0.08087% sunoffense.................... 0.07265% monodark...................... 0.06823% monoice....................... 0.06634% monoelectric.................. 0.06318% monobug....................... 0.06255% mononormal.................... 0.05623% monoghost..................... 0.05560% monofairy..................... 0.04486% monosteel..................... 0.02906% tricksand..................... 0.02906% monopsychic................... 0.02527% monodragon.................... 0.01958% gravity....................... 0.01643% monograss..................... 0.01390% monofire...................... 0.00948% monopoison.................... 0.00884% rainstall..................... 0.00695% monoground.................... 0.00442% monorock...................... 0.00379% trickrain..................... 0.00316% sunstall...................... 0.00063% trickhail..................... 0.00063% Stalliness (mean: -0.267) -2.0|### |###### -1.5|######### |################# -1.0|#################### |####################### -0.5|############################# |############################# 0.0|############################## |######################### +0.5|################## |########### +1.0|###### |#### +1.5|## |# +2.0|# | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.42%