weatherless...................78.12489% offense.......................43.71870% balance.......................31.40194% voltturn......................20.74431% sand..........................19.78252% hyperoffense..................19.04427% semistall..................... 3.80824% sandoffense................... 2.88512% stall......................... 2.02685% rain.......................... 1.20808% choice........................ 0.81223% monotype...................... 0.61024% hail.......................... 0.55909% sun........................... 0.44737% dragmag....................... 0.42395% sandstall..................... 0.41430% trickroom..................... 0.22170% rainoffense................... 0.19231% multiweather.................. 0.12194% hailoffense................... 0.11334% monofighting.................. 0.10727% monoflying.................... 0.08347% monowater..................... 0.06111% monoghost..................... 0.05837% monoice....................... 0.05595% monofairy..................... 0.05434% sunoffense.................... 0.05344% tailwind...................... 0.05235% monoelectric.................. 0.05106% monodark...................... 0.04504% monobug....................... 0.04268% mononormal.................... 0.02928% tricksand..................... 0.02594% gravity....................... 0.01696% monograss..................... 0.01252% monopsychic................... 0.00934% monosteel..................... 0.00669% monodragon.................... 0.00635% monofire...................... 0.00494% monopoison.................... 0.00257% monoground.................... 0.00133% trickrain..................... 0.00117% monorock...................... 0.00089% rainstall..................... 0.00042% trickhail..................... 0.00037% sunstall...................... 0.00028% Stalliness (mean: -0.256) -2.0|### |####### -1.5|######### |################## -1.0|################### |###################### -0.5|############################ |########################### 0.0|############################## |########################## +0.5|################### |############ +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.42%