weatherless...................76.19767% balance.......................68.33467% offense.......................28.41784% sun........................... 9.04288% sand.......................... 5.57311% hail.......................... 4.84216% rain.......................... 4.80538% trickroom..................... 2.95655% semistall..................... 2.57855% tricksun...................... 1.82063% tailwind...................... 0.69854% hyperoffense.................. 0.46786% multiweather.................. 0.45577% monotype...................... 0.41233% stall......................... 0.20109% dragmag....................... 0.17989% tricksand..................... 0.12016% monowater..................... 0.10878% voltturn...................... 0.09424% sandstall..................... 0.06656% monoice....................... 0.06288% trickhail..................... 0.05395% rainoffense................... 0.05150% trickrain..................... 0.05045% monobug....................... 0.04256% sunoffense.................... 0.04099% monodark...................... 0.03748% hailstall..................... 0.02803% sandoffense................... 0.02697% monoelectric.................. 0.02662% monofairy..................... 0.02435% mononormal.................... 0.02435% gravity....................... 0.02400% monoghost..................... 0.02190% hailoffense................... 0.01822% monosteel..................... 0.01769% batonpass..................... 0.01576% sunstall...................... 0.00893% monopoison.................... 0.00823% monofighting.................. 0.00718% monograss..................... 0.00666% monopsychic................... 0.00631% monorock...................... 0.00473% monoground.................... 0.00385% monofire...................... 0.00350% monodragon.................... 0.00333% monoflying.................... 0.00193% allweather.................... 0.00123% trapper....................... 0.00070% rainstall..................... 0.00018% Stalliness (mean: 0.224) -1.0|# |## -0.5|####### |################ 0.0|####################### |############################## +0.5|######################### |############### +1.0|#### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.81%