weatherless...................78.40883% balance.......................71.69496% offense.......................25.64439% sun........................... 7.90065% sand.......................... 5.39340% rain.......................... 4.46820% hail.......................... 4.15785% trickroom..................... 2.74682% semistall..................... 2.38453% tricksun...................... 1.83432% tailwind...................... 0.49192% multiweather.................. 0.32639% monotype...................... 0.23763% hyperoffense.................. 0.15474% stall......................... 0.12137% dragmag....................... 0.11713% tricksand..................... 0.09148% monowater..................... 0.09015% sandstall..................... 0.05768% trickhail..................... 0.04472% voltturn...................... 0.04019% monoice....................... 0.03304% monobug....................... 0.02665% monoelectric.................. 0.02104% sandoffense................... 0.01875% monodark...................... 0.01779% rainoffense................... 0.01691% sunoffense.................... 0.01607% monofairy..................... 0.01123% mononormal.................... 0.01049% gravity....................... 0.00777% monoghost..................... 0.00672% monosteel..................... 0.00548% trickrain..................... 0.00510% batonpass..................... 0.00437% hailoffense................... 0.00415% monofighting.................. 0.00394% monopoison.................... 0.00360% sunstall...................... 0.00336% monopsychic................... 0.00194% monoground.................... 0.00186% monograss..................... 0.00151% hailstall..................... 0.00133% monofire...................... 0.00097% monoflying.................... 0.00079% allweather.................... 0.00077% monodragon.................... 0.00041% rainstall..................... 0.00004% trapper....................... 0.00003% monorock...................... 0.00002% Stalliness (mean: 0.250) -1.0| |# -0.5|##### |############## 0.0|##################### |############################## +0.5|######################### |############## +1.0|#### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.86%