weatherless...................83.92800% balance.......................76.32000% offense.......................20.67046% sand.......................... 4.62328% sun........................... 4.57956% rain.......................... 4.51157% semistall..................... 2.90326% hail.......................... 2.55307% trickroom..................... 2.07680% tricksun...................... 1.47513% tailwind...................... 0.21796% multiweather.................. 0.19547% monotype...................... 0.12610% monowater..................... 0.10020% hyperoffense.................. 0.07108% tricksand..................... 0.06981% dragmag....................... 0.06335% sandoffense................... 0.04608% stall......................... 0.03521% voltturn...................... 0.02455% sandstall..................... 0.01538% trickhail..................... 0.01193% rainoffense................... 0.01044% monofairy..................... 0.00949% sunoffense.................... 0.00579% monoice....................... 0.00531% monodark...................... 0.00346% monobug....................... 0.00278% hailoffense................... 0.00164% monopsychic................... 0.00159% monopoison.................... 0.00138% trickrain..................... 0.00088% gravity....................... 0.00081% monoghost..................... 0.00076% sunstall...................... 0.00066% monoground.................... 0.00049% batonpass..................... 0.00046% mononormal.................... 0.00025% monoelectric.................. 0.00016% monograss..................... 0.00011% monosteel..................... 0.00006% monofighting.................. 0.00004% monofire...................... 0.00001% rainstall..................... 0.00001% monodragon.................... 0.00000% monorock...................... 0.00000% hailstall..................... 0.00000% trapper....................... 0.00000% monoflying.................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.293) -1.0|# |# -0.5|#### |########## 0.0|################### |############################## +0.5|########################### |################ +1.0|### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.89%