weatherless...................87.63744% balance.......................81.50002% offense.......................16.12938% rain.......................... 4.90567% sun........................... 2.96986% sand.......................... 2.64378% hail.......................... 2.41723% semistall..................... 2.31822% trickroom..................... 0.81669% tricksun...................... 0.59611% multiweather.................. 0.57398% tailwind...................... 0.08170% dragmag....................... 0.08018% hyperoffense.................. 0.04802% tricksand..................... 0.02740% monotype...................... 0.02604% rainoffense................... 0.01522% sunoffense.................... 0.01390% sandoffense................... 0.01235% monowater..................... 0.01154% voltturn...................... 0.00814% monobug....................... 0.00512% stall......................... 0.00436% monofairy..................... 0.00429% trickhail..................... 0.00332% monodark...................... 0.00180% sandstall..................... 0.00168% monoice....................... 0.00164% monopoison.................... 0.00133% sunstall...................... 0.00069% hailoffense................... 0.00065% gravity....................... 0.00016% batonpass..................... 0.00015% monoground.................... 0.00012% mononormal.................... 0.00006% monoghost..................... 0.00005% monograss..................... 0.00004% monopsychic................... 0.00002% monoelectric.................. 0.00001% rainstall..................... 0.00000% monofighting.................. 0.00000% trickrain..................... 0.00000% monosteel..................... 0.00000% monodragon.................... 0.00000% monofire...................... 0.00000% monorock...................... 0.00000% hailstall..................... 0.00000% trapper....................... 0.00000% allweather.................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: 0.340) -1.0| |# -0.5|### |####### 0.0|############## |############################## +0.5|##################### |########################## +1.0|### | +1.5| more negative = more offensive, more positive = more stall one # = 0.94%