weatherless...................95.45405% balance.......................45.45450% offense.......................29.09398% semistall.....................10.77930% hyperoffense.................. 8.00168% stall......................... 6.67054% voltturn...................... 5.06490% sun........................... 2.81074% sand.......................... 1.24651% trickroom..................... 0.76042% sunoffense.................... 0.69384% rain.......................... 0.40200% monotype...................... 0.24218% choice........................ 0.23615% monopsychic................... 0.13485% hail.......................... 0.08671% sandstall..................... 0.07796% mononormal.................... 0.06723% monoflying.................... 0.01746% monoelectric.................. 0.01737% rainoffense................... 0.01479% tricksun...................... 0.01427% monograss..................... 0.00641% sandoffense................... 0.00510% monodragon.................... 0.00235% hailoffense................... 0.00196% monosteel..................... 0.00192% tailwind...................... 0.00159% hailstall..................... 0.00127% monobug....................... 0.00066% monofire...................... 0.00029% monorock...................... 0.00005% multiweather.................. 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% monopoison.................... 0.00000% monoghost..................... 0.00000% monoice....................... 0.00000% Stalliness (mean: 0.283) -2.0| |# -1.5|## |######### -1.0|###### |######## -0.5|############## |######################## 0.0|####################### |######################### +0.5|######################## |############### +1.0|############################## |##### +1.5|## |### +2.0|### |#### +2.5|## |## +3.0| more negative = more offensive, more positive = more stall one # = 0.50%