weatherless...................97.85658% balance.......................47.80207% offense.......................22.07714% semistall.....................14.89750% stall.........................11.72069% hyperoffense.................. 3.50259% voltturn...................... 1.42428% sun........................... 1.37556% sand.......................... 0.48007% sunoffense.................... 0.42943% choice........................ 0.24265% rain.......................... 0.23091% monotype...................... 0.11049% trickroom..................... 0.08519% monopsychic................... 0.08194% hail.......................... 0.05687% mononormal.................... 0.02539% sandstall..................... 0.00379% monoflying.................... 0.00300% monograss..................... 0.00300% sandoffense................... 0.00167% hailoffense................... 0.00039% hailstall..................... 0.00037% monoelectric.................. 0.00015% tailwind...................... 0.00012% tricksun...................... 0.00008% rainoffense................... 0.00001% monodragon.................... 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% monosteel..................... 0.00000% monobug....................... 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% multiweather.................. 0.00000% monopoison.................... 0.00000% monoghost..................... 0.00000% monoice....................... 0.00000% Stalliness (mean: 0.521) -2.0| | -1.5|# |### -1.0|# |## -0.5|####### |################ 0.0|############### |###################### +0.5|################# |######### +1.0|############################## |## +1.5| |##### +2.0|# |######### +2.5| |## +3.0| more negative = more offensive, more positive = more stall one # = 0.70%