offense.......................56.24508% weatherless...................48.57811% sand..........................39.62312% balance.......................37.54300% rain.......................... 8.30910% trickroom..................... 6.86753% hyperoffense.................. 3.68384% sun........................... 2.23654% semistall..................... 1.73175% hail.......................... 1.60295% sandoffense................... 1.26708% tailwind...................... 1.07734% stall......................... 0.79634% rainoffense................... 0.75815% trickrain..................... 0.58070% tricksand..................... 0.54550% choice........................ 0.51801% multiweather.................. 0.34982% monotype...................... 0.30289% hailoffense................... 0.11202% dragmag....................... 0.09541% voltturn...................... 0.09005% batonpass..................... 0.07074% monowater..................... 0.06349% monofighting.................. 0.05638% monopsychic................... 0.05480% trapper....................... 0.04559% monosteel..................... 0.03958% sunoffense.................... 0.03803% trickhail..................... 0.03773% tricksun...................... 0.03482% monoflying.................... 0.02880% monoghost..................... 0.02831% monobug....................... 0.02790% monoice....................... 0.00362% hailstall..................... 0.00362% Stalliness (mean: -0.143) | -1.5|# |#### -1.0|########### |################## -0.5|############################## |#################### 0.0|############################# |########################### +0.5|############## |######## +1.0|### |# +1.5| | +2.0| | more negative = more offensive, more positive = more stall one # = 0.60%